DIGITAL HUMANS are on the rise – we have recently seen some becoming celebrities, gaining followers, and creating influence, others have populated films, games, VR experiences or commercials.

Graphics technology, storytellers, and social media are all merging together to bring these new beings to life. But what are DIGITAL HUMANS really, how do they come into the world, who makes them, how, and why?

HERMIONE and DAVID will explore some of these aspects and address Mimic’s technological approach as well as the applications for this technology.


Mimic is a leading Berlin based 3D Animation and Motion Capture studio focusing on high-quality, photo-realistic digital doubles and 3D Characters. Alongside Animation and Motion Capture, Mimic also provides services such as Scanning, Modelling, Texturing, Rigging, and many other 3D services to create an impressive and innovative 3D reality.

Some of Mimic’s past clients include global brands (Nike, Swatch and Cartier), world-renowned artists (Marina Abramovich and Jeff Koons) sports heroes (Roger Federer, Christiano Ronaldo and Neymar Junior), music legends (Kanye West), and several industry-leading games (Batman: Arkham Knight, NBA 2K and Hit Man), to name a few.

It is through these experiences that Mimic has refined the critical technical and artistic systems used in the creation of high-end animation. This specialist knowledge that Mimic has researched, developed and implemented has gained global recognition and is leading the facial animation industry into new creative possibilities.

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