Drug adherence, changing lifestyle habits, patient interaction or simply acquiring new knowledge can be difficult tasks for every individual. Who hasn’t lost motivation when trying to implement new year’s challenges? However, the issues of adherence and motivation are particularly difficult to steer from a provider’s side.
In 2003, the World Health Organization estimated that only about 50% of patients with chronic diseases living in developed countries follow treatment recommendations. A 2014 literature review from the Cochrane Library suggests that the figures have not improved.
Therefore, technologies and ideas from the gaming industry have recently become more and more prominent in the field of life science and healthcare. During this session, we will discover how the knowledge of the gaming industry can be used for medical purposes. The session will have a look into the underlying systematic and new technologies of gaming, showcase three successful examples of gaming in health and leave enough room for discussion of new applications.
Moderator: Martin Steinicke, Hochschule für Technik und Wirtschaft Berlin
Key note „GAMES“
Dr. Stefan Göbel, TU-Darmstadt
Key note “HEALTH”
Rebecca Dahms, Charité Universitätsmedizin Berlin, Working group “Ageing & Technology”
Jana Frömke, Caterna
Falk Möckel, FAKT Software
Ralph Stock, Serious Games Solutions GmbH
Discussion with the panel and audience
The registration for the session as well as the BIONNALE is free of charge. It furthermore provides you with a matchmaking tool, which gives you the chance to arrange meetings with any of the participants. If you are interested in boosting your network in the life sciences and healthcare industries don’t hesitate and register now.
The session is organized by Berlin Partner games:net berlinbrandenburg and the Hochschule für Technik und Wirtschaft Berlin (HTW, University of Applied Science Berlin).